Seven Minute Shadow
Seven Minute Shadow is a narrative-driven, WarioWare-style microgame collection. I’ve always been a fan of the GBA-era "rapid-fire" game loop, but I wanted to do more than just chain random minigames together. I wanted to build a story that gives those frantic seven minutes of gameplay actual weight and meaning.
It falls flat right now, but that is because it is just a demo. I plan to connect everything and add more animation.
I’m a first-time Godot user. I started this project to challenge myself: can I blend the fast-paced, chaotic energy of a microgame collection
| Updated | 7 days ago |
| Published | 8 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | aamosm |
| Genre | Interactive Fiction |
| Made with | Aseprite, Godot |
| Tags | Experimental, Godot, minigames, Narrative, No AI, Pixel Art, Short, warioware, weird |
| Average session | A few seconds |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Links | GitHub, Blog |
| Content | No generative AI was used |
Development log
- Fixed Major Bugs (Still a demo tho)7 days ago

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